WebSep 15, 2013 · First, let there be a variable to indicate that view is currently being dragged. This goes into Create event: dragging = false. Then there'll have to be an event to start the process of dragging view around. That would be either Global Mouse Left Pressed or Global Mouse Middle Pressed: dragging = true drag_x = mouse_x drag_y = mouse_y. WebI don't know the exact code but maybe something like: on mouse click event create an object and check to see what that object is colliding with, if it collides with the button, load the room. There is probably a better way to do this, but it …
How to Make Objects Follow the Cursor in Game Maker 7.0
WebFeb 25, 2015 · 0. You did: button_1: event mouse left button -> destroy itself and create object button_2 at same position. button_2: event mouse left button -> destroy itself and … WebMay 23, 2015 · A gml extension that provides a new function, mouse_check_doubleclick. syntax: mouse_check_doubleclick (mouse_button, delay_microseconds) returns: true if a double-click is … memphis airport shuttle service
Cursor Collision, Need some help! :: GameMaker: Studio General …
WebAug 9, 2014 · It would look somewhat like this: Room Start Event: global.PlayerInput = 'Enabled' // Player input is enabled by default. Keyboard and Mouse Event: if global.PlayerInput = 'Enabled' { // Place all necessary turn or battle actions here. alarm [0] = room_speed * 2 // 2-Seconds before player input is enabled. global.PlayerInput = … WebJan 1, 2024 · Introduction. In this tutorial we are going to look at the different Gesture Events available to an object in GameMaker Studio 2.The Gesture Event is an event category that you can add to an object in the Object … WebDec 9, 2014 · GameMaker tutorial / lesson that shows how to make the player or an object move toward the mouse location, and stop when they get there. Check out hundreds ... memphis airport global entry