WebAug 1, 2024 · The results of the analyses partly support the relevance of using IRT to further establish the psychometric properties of the GAS items, although cautious generalization of the findings is required with GAS … WebOct 1, 2015 · Background: The 7-item Game Addiction Scale (GAS) is a used to screen for addictive game use. Both cross cross-linguistic validation and validation in French and German is needed in adult samples. The objective of the study is to assess the factorial structure of the French and German versions of the GAS among adults. Methods: Two …
Validity and Reliability Assessment of the Game Addiction …
WebAug 5, 2024 · The VGAS characteristic was prepared in 18 criteria, which was the combination of the Video Game Addiction Test (VAT), Gaming Addiction Scale (GAS), and Revised Chinese Internet Addiction (CIAS-R). Eventually, the VGAS criteria prioritization was ranked methodologically through the Technique for Order Preference … WebApr 1, 2008 · Questionnaires included demographic information and game use-related characteristics of the samples, the online game addiction scale (modified from Young's Internet addiction scale), the Buss–Perry aggression questionnaire, a self-control scale, and the narcissistic personality disorder scale. Results safe patient handling and movement policy
Psychometric properties of the 7-item game addiction scale among fren…
WebMar 25, 2024 · Online gaming addiction adalah suatu perilaku kompulsif dalam memainkan game online demi mendapat kepuasan tersendiri. Penelitian ini melibatkan 116 mahasiswa di Surabaya, dengan rentang usia 18–21 tahun. Alat pengumpul data berupa kuesioner self-control scale (SCS) dan alat ukur gaming addiction scale (GAS). WebFeb 6, 2024 · Background: The 7-item Game Addiction Scale (GAS) has been validated under standard confirmatory factor analysis and exhibits good psychometric properties. … WebNov 24, 2024 · Recently, a new instrument—the Videogame Addiction Scale for Children (VASC)—was developed and validated among a sample of young Turkish children sample who played videogames via many different methods both online and offline via smartphones, tablets, and dedicated gaming consoles (Yilmaz et al. 2024 ). safe path schematherapie